TURN 1 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, 0, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️3 (0, -2, 2)                🌾12 (1, -2, 1)                🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱6 (-1, -1, 2)                🐑10 (0, -1, 1)                🧱11 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑11 (-2, 0, 2)                🌾2 (-1, 0, 1)                 🌲5 (0, 0, 0)                  ⛏️4 (1, 0, -1)                🏜️- (2, 0, -2) 🔍              
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾8 (-2, 1, 1)                 🌾10 (-1, 1, 0)                ⛏️9 (0, 1, -1)                🐑4 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱5 (-2, 2, 0)                 🌲8 (-1, 2, -1)                🌲6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 18 (produces: 🌾10[⭐], 🧱5[⭐⭐], 🌲8[⭐⭐⭐])

ROADS:
- 🔴 RED: (17, 18), (18, 17)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {40, 44, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 0/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [46] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [47] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [48] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [49] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-49):

Game state prepared for LLM (length: 6535 chars)
Updated plan: 1. Place first settlement at node 0 to secure wood and ore production
2. Place second settlement at a spot with good brick and wheat
3. Focus on road building toward ore port or good expansion locations
4. Pursue cities early with the ore from my first settlement
LLM chose action 0: Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 1 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. Place first settlement at node 0 to secure wood and ore production
2. Place second settlement at a spot with good brick and wheat
3. Focus on road building toward ore port or good expansion locations
4. Pursue cities early with the ore from my first settlement
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, 0, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️3 (0, -2, 2)                🌾12 (1, -2, 1)                🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱6 (-1, -1, 2)                🐑10 (0, -1, 1)                🧱11 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑11 (-2, 0, 2)                🌾2 (-1, 0, 1)                 🌲5 (0, 0, 0)                  ⛏️4 (1, 0, -1)                🏜️- (2, 0, -2) 🔍              
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾8 (-2, 1, 1)                 🌾10 (-1, 1, 0)                ⛏️9 (0, 1, -1)                🐑4 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱5 (-2, 2, 0)                 🌲8 (-1, 2, -1)                🌲6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 18 (produces: 🌾10[⭐], 🧱5[⭐⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🌲5[⭐⭐], ⛏️9[⭐⭐], ⛏️4[⭐])

ROADS:
- 🔴 RED: (17, 18), (18, 17)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {40, 44, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (0, 1) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 2978 chars)
Updated plan: 1. Place first road toward node 5 to access wheat and more ore production
2. Place second settlement at a location with good brick and wheat production
3. Build roads toward wheat and brick resources early
4. Develop toward cities using my ore production advantage
LLM chose action 2: Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 1 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

🎯 YOUR CURRENT PLAN:
  1. Place first road toward node 5 to access wheat and more ore production
2. Place second settlement at a location with good brick and wheat production
3. Build roads toward wheat and brick resources early
4. Develop toward cities using my ore production advantage
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, 0, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️3 (0, -2, 2)                🌾12 (1, -2, 1)                🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱6 (-1, -1, 2)                🐑10 (0, -1, 1)                🧱11 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑11 (-2, 0, 2)                🌾2 (-1, 0, 1)                 🌲5 (0, 0, 0)                  ⛏️4 (1, 0, -1)                🏜️- (2, 0, -2) 🔍              
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾8 (-2, 1, 1)                 🌾10 (-1, 1, 0)                ⛏️9 (0, 1, -1)                🐑4 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱5 (-2, 2, 0)                 🌲8 (-1, 2, -1)                🌲6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 18 (produces: 🌾10[⭐], 🧱5[⭐⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🌲5[⭐⭐], ⛏️9[⭐⭐], ⛏️4[⭐])

ROADS:
- 🔴 RED: (17, 18), (18, 17)
- 🔵 BLUE: (0, 5), (5, 0)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {40, 44, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-45):

Game state prepared for LLM (length: 6723 chars)
Updated plan: 1. Place second settlement at node 16 to access wheat (10), more ore (9), and wood (8)
2. Build roads toward brick resources early
3. Use my strong ore and wood production for cities and development cards
4. Trade for brick as needed to expand
LLM chose action 12: Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 1 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. Place second settlement at node 16 to access wheat (10), more ore (9), and wood (8)
2. Build roads toward brick resources early
3. Use my strong ore and wood production for cities and development cards
4. Trade for brick as needed to expand
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, 0, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️3 (0, -2, 2)                🌾12 (1, -2, 1)                🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱6 (-1, -1, 2)                🐑10 (0, -1, 1)                🧱11 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑11 (-2, 0, 2)                🌾2 (-1, 0, 1)                 🌲5 (0, 0, 0)                  ⛏️4 (1, 0, -1)                🏜️- (2, 0, -2) 🔍              
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾8 (-2, 1, 1)                 🌾10 (-1, 1, 0)                ⛏️9 (0, 1, -1)                🐑4 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱5 (-2, 2, 0)                 🌲8 (-1, 2, -1)                🌲6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 18 (produces: 🌾10[⭐], 🧱5[⭐⭐], 🌲8[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🌲5[⭐⭐], ⛏️9[⭐⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏠 at node 15 (produces: 🌾2, 🌾10[⭐], 🌾8[⭐⭐⭐])

ROADS:
- 🔴 RED: (17, 18), (18, 17)
- 🔵 BLUE: (0, 5), (5, 0)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {40, 44, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (15, 17) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (4, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 3046 chars)
Updated plan: 1. Build first road toward node 17 to get closer to brick resources
2. Focus on securing access to brick production
3. Build toward node 16 to access wheat (10), more ore (9), and wood (8)
4. Use my strong ore and wood production for cities and development cards
5. Consider the 2:1 wood port for efficient trading
LLM chose action 0: Build a road at edge (15, 17) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
TURN 3 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build first road toward node 17 to get closer to brick resources
2. Focus on securing access to brick production
3. Build toward node 16 to access wheat (10), more ore (9), and wood (8)
4. Use my strong ore and wood production for cities and development cards
5. Consider the 2:1 wood port for efficient trading
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, 0, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️3 (0, -2, 2)                🌾12 (1, -2, 1)                🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱6 (-1, -1, 2)                🐑10 (0, -1, 1)                🧱11 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑11 (-2, 0, 2)                🌾2 (-1, 0, 1)                 🌲5 (0, 0, 0)                  ⛏️4 (1, 0, -1)                🏜️- (2, 0, -2) 🔍              
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾8 (-2, 1, 1)                 🌾10 (-1, 1, 0)                ⛏️9 (0, 1, -1)                🐑4 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱5 (-2, 2, 0)                 🌲8 (-1, 2, -1)                🌲6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 18 (produces: 🌾10[⭐], 🧱5[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 19 (produces: ⛏️9[⭐⭐], 🌲6[⭐⭐⭐], 🐑4[⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🌲5[⭐⭐], ⛏️9[⭐⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏠 at node 15 (produces: 🌾2, 🌾10[⭐], 🌾8[⭐⭐⭐])

ROADS:
- 🔴 RED: (17, 18), (18, 17), (19, 21), (21, 19)
- 🔵 BLUE: (0, 5), (5, 0), (15, 17), (17, 15)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {40, 44, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [2] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD
    [3] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE
    [4] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3249 chars)
Updated plan: 1. End turn now to preserve my wheat for more efficient future trades
2. Build road from node 17 toward node 16 when I get wood 
3. Focus on securing access to brick production through settlements
4. Work toward the 2:1 wood port (nodes 38-39) for better trading
5. Continue leveraging my strong ore and wheat production
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 5 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn now to preserve my wheat for more efficient future trades
2. Build road from node 17 toward node 16 when I get wood 
3. Focus on securing access to brick production through settlements
4. Work toward the 2:1 wood port (nodes 38-39) for better trading
5. Continue leveraging my strong ore and wheat production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, 0, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️3 (0, -2, 2)                🌾12 (1, -2, 1)                🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱6 (-1, -1, 2)                🐑10 (0, -1, 1)                🧱11 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑11 (-2, 0, 2)                🌾2 (-1, 0, 1)                 🌲5 (0, 0, 0)                  ⛏️4 (1, 0, -1)                🏜️- (2, 0, -2) 🔍              
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾8 (-2, 1, 1)                 🌾10 (-1, 1, 0)                ⛏️9 (0, 1, -1)                🐑4 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱5 (-2, 2, 0)                 🌲8 (-1, 2, -1)                🌲6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 18 (produces: 🌾10[⭐], 🧱5[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 19 (produces: ⛏️9[⭐⭐], 🌲6[⭐⭐⭐], 🐑4[⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🌲5[⭐⭐], ⛏️9[⭐⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏠 at node 15 (produces: 🌾2, 🌾10[⭐], 🌾8[⭐⭐⭐])

ROADS:
- 🔴 RED: (17, 18), (18, 17), (19, 21), (21, 19)
- 🔵 BLUE: (0, 5), (5, 0), (15, 17), (17, 15)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {40, 44, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 4 🌾WHEAT, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [2] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD
    [3] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE
    [4] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3255 chars)
Updated plan: 1. End turn now to preserve resources for more efficient use
2. Work toward upgrading a settlement to a city (need 1 more ore and no additional wheat)
3. Acquire wood/brick through future dice rolls or better trades
4. Continue expanding toward the 2:1 wood port from node 17
5. Consider purchasing development cards with excess ore/wheat if unable to build
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 7 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. End turn now to preserve resources for more efficient use
2. Work toward upgrading a settlement to a city (need 1 more ore and no additional wheat)
3. Acquire wood/brick through future dice rolls or better trades
4. Continue expanding toward the 2:1 wood port from node 17
5. Consider purchasing development cards with excess ore/wheat if unable to build
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, 0, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️3 (0, -2, 2)                🌾12 (1, -2, 1)                🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱6 (-1, -1, 2)                🐑10 (0, -1, 1)                🧱11 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑11 (-2, 0, 2)                🌾2 (-1, 0, 1)                 🌲5 (0, 0, 0)                  ⛏️4 (1, 0, -1)                🏜️- (2, 0, -2) 🔍              
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾8 (-2, 1, 1)                 🌾10 (-1, 1, 0)                ⛏️9 (0, 1, -1)                🐑4 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱5 (-2, 2, 0)                 🌲8 (-1, 2, -1)                🌲6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 18 (produces: 🌾10[⭐], 🧱5[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 19 (produces: ⛏️9[⭐⭐], 🌲6[⭐⭐⭐], 🐑4[⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🌲5[⭐⭐], ⛏️9[⭐⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏠 at node 15 (produces: 🌾2, 🌾10[⭐], 🌾8[⭐⭐⭐])

ROADS:
- 🔴 RED: (17, 18), (18, 17), (19, 21), (21, 19)
- 🔵 BLUE: (0, 5), (5, 0), (15, 17), (17, 15)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {40, 44, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 9 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 5 🌾WHEAT, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [2] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD
    [3] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE
    [4] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3292 chars)
Updated plan: 1. Trade 4 wheat for 1 ore
2. Build a city this turn (either at node 0 for better ore production or node 15 for better wheat production)
3. Focus on getting wood/brick to build roads toward the 2:1 wood port from node 17
4. Continue expanding with new settlements
LLM chose action 3: Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 9 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 wheat for 1 ore
2. Build a city this turn (either at node 0 for better ore production or node 15 for better wheat production)
3. Focus on getting wood/brick to build roads toward the 2:1 wood port from node 17
4. Continue expanding with new settlements
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (2, 0, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️3 (0, -2, 2)                🌾12 (1, -2, 1)                🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱6 (-1, -1, 2)                🐑10 (0, -1, 1)                🧱11 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑11 (-2, 0, 2)                🌾2 (-1, 0, 1)                 🌲5 (0, 0, 0)                  ⛏️4 (1, 0, -1)                🏜️- (2, 0, -2) 🔍              
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾8 (-2, 1, 1)                 🌾10 (-1, 1, 0)                ⛏️9 (0, 1, -1)                🐑4 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱5 (-2, 2, 0)                 🌲8 (-1, 2, -1)                🌲6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 18 (produces: 🌾10[⭐], 🧱5[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 19 (produces: ⛏️9[⭐⭐], 🌲6[⭐⭐⭐], 🐑4[⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🌲5[⭐⭐], ⛏️9[⭐⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏠 at node 15 (produces: 🌾2, 🌾10[⭐], 🌾8[⭐⭐⭐])

ROADS:
- 🔴 RED: (17, 18), (18, 17), (19, 21), (21, 19)
- 🔵 BLUE: (0, 5), (5, 0), (15, 17), (17, 15)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {40, 44, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 2 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 🌾WHEAT, 3 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build City Options:
    [1] Upgrade settlement to city at node 0 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)
    [2] Upgrade settlement to city at node 15 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 3161 chars)
Updated plan: 1. Build city at node 15 this turn to improve wheat production
2. Focus on getting wood/brick to build roads toward the 2:1 wood port from node 17
3. Work toward a new settlement at a wood/brick-producing location
4. Continue with city upgrades using improved wheat production
LLM chose action 2: Upgrade settlement to city at node 15 (Cost: 2 🌾WHEAT, 3 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 15 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build city at node 15 this turn to improve wheat production
2. Focus on getting wood/brick to build roads toward the 2:1 wood port from node 17
3. Work toward a new settlement at a wood/brick-producing location
4. Continue with city upgrades using improved wheat production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️3 (0, -2, 2)                🌾12 (1, -2, 1)                🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱6 (-1, -1, 2)                🐑10 (0, -1, 1)                🧱11 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑11 (-2, 0, 2)                🌾2 (-1, 0, 1) 🔍               🌲5 (0, 0, 0)                  ⛏️4 (1, 0, -1)                🏜️- (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾8 (-2, 1, 1)                 🌾10 (-1, 1, 0)                ⛏️9 (0, 1, -1)                🐑4 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱5 (-2, 2, 0)                 🌲8 (-1, 2, -1)                🌲6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 18 (produces: 🌾10[⭐], 🧱5[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 19 (produces: ⛏️9[⭐⭐], 🌲6[⭐⭐⭐], 🐑4[⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🌲5[⭐⭐], ⛏️9[⭐⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏙️ at node 15 (produces: 🌾2, 🌾10[⭐], 🌾8[⭐⭐⭐])

ROADS:
- 🔴 RED: (17, 18), (18, 17), (19, 21), (21, 19), (21, 43), (43, 21)
- 🔵 BLUE: (0, 5), (5, 0), (15, 17), (17, 15)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {40, 44, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 3 🌲WOOD, 4 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [2] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD
    [3] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE
    [4] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3234 chars)
Updated plan: 1. Trade 4 wheat for 1 brick this turn
2. Build a road next turn when I collect more resources
3. Continue building roads toward the 2:1 wood port from node 17
4. Aim for a new settlement at a wood/brick-producing location
5. Continue with city upgrades using improved wheat production
LLM chose action 1: Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
TURN 15 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 wheat for 1 brick this turn
2. Build a road next turn when I collect more resources
3. Continue building roads toward the 2:1 wood port from node 17
4. Aim for a new settlement at a wood/brick-producing location
5. Continue with city upgrades using improved wheat production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️3 (0, -2, 2)                🌾12 (1, -2, 1)                🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱6 (-1, -1, 2)                🐑10 (0, -1, 1)                🧱11 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑11 (-2, 0, 2)                🌾2 (-1, 0, 1) 🔍               🌲5 (0, 0, 0)                  ⛏️4 (1, 0, -1)                🏜️- (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾8 (-2, 1, 1)                 🌾10 (-1, 1, 0)                ⛏️9 (0, 1, -1)                🐑4 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱5 (-2, 2, 0)                 🌲8 (-1, 2, -1)                🌲6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 18 (produces: 🌾10[⭐], 🧱5[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 19 (produces: ⛏️9[⭐⭐], 🌲6[⭐⭐⭐], 🐑4[⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🌲5[⭐⭐], ⛏️9[⭐⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏙️ at node 15 (produces: 🌾2, 🌾10[⭐], 🌾8[⭐⭐⭐])

ROADS:
- 🔴 RED: (17, 18), (18, 17), (19, 21), (21, 19), (21, 43), (43, 21)
- 🔵 BLUE: (0, 5), (5, 0), (15, 17), (17, 15)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {40, 44, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 3 🌲WOOD, 1 🧱BRICK
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 2 built (Longest: 1)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (0, 1) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (17, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (4, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (5, 16) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-7):

Game state prepared for LLM (length: 3494 chars)
Updated plan: 1. Build road toward 2:1 wood port (edge 17, 39) this turn
2. Continue collecting resources, especially brick which I'm short on
3. Build another road to reach the 2:1 wood port next
4. Establish a settlement at node 39 near the wood port
5. Use improved trading to compensate for limited brick/sheep production
6. Work toward city upgrades with my wheat production once robber moves
LLM chose action 3: Build a road at edge (17, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 23 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road toward 2:1 wood port (edge 17, 39) this turn
2. Continue collecting resources, especially brick which I'm short on
3. Build another road to reach the 2:1 wood port next
4. Establish a settlement at node 39 near the wood port
5. Use improved trading to compensate for limited brick/sheep production
6. Work toward city upgrades with my wheat production once robber moves
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️3 (0, -2, 2)                🌾12 (1, -2, 1)                🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱6 (-1, -1, 2)                🐑10 (0, -1, 1)                🧱11 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑11 (-2, 0, 2)                🌾2 (-1, 0, 1)                 🌲5 (0, 0, 0)                  ⛏️4 (1, 0, -1)                🏜️- (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾8 (-2, 1, 1) 🔍               🌾10 (-1, 1, 0)                ⛏️9 (0, 1, -1)                🐑4 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱5 (-2, 2, 0)                 🌲8 (-1, 2, -1)                🌲6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 18 (produces: 🌾10[⭐], 🧱5[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 19 (produces: ⛏️9[⭐⭐], 🌲6[⭐⭐⭐], 🐑4[⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🌲5[⭐⭐], ⛏️9[⭐⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏙️ at node 15 (produces: 🌾2, 🌾10[⭐], 🌾8[⭐⭐⭐])

ROADS:
- 🔴 RED: 12 roads (too many to list)
- 🔵 BLUE: (0, 5), (5, 0), (15, 17), (17, 15), (17, 39), (39, 17)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {40, 44, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 5/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 4 🌲WOOD
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP
    [2] Trade port: Give 4 🌲WOOD for 1 🧱BRICK
    [3] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [4] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3355 chars)
Updated plan: 1. Trade wood for brick this turn
2. Build road toward 2:1 wood port next turn when I have more wood
3. Continue collecting resources to build another road
4. Establish settlement at node 39 near the wood port
5. Use improved trading to compensate for limited brick/sheep production
6. Work toward city upgrades once robber moves from wheat hex
LLM chose action 2: Trade port: Give 4 🌲WOOD for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 25 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade wood for brick this turn
2. Build road toward 2:1 wood port next turn when I have more wood
3. Continue collecting resources to build another road
4. Establish settlement at node 39 near the wood port
5. Use improved trading to compensate for limited brick/sheep production
6. Work toward city upgrades once robber moves from wheat hex
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️3 (0, -2, 2)                🌾12 (1, -2, 1)                🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱6 (-1, -1, 2)                🐑10 (0, -1, 1)                🧱11 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑11 (-2, 0, 2)                🌾2 (-1, 0, 1)                 🌲5 (0, 0, 0)                  ⛏️4 (1, 0, -1)                🏜️- (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾8 (-2, 1, 1) 🔍               🌾10 (-1, 1, 0)                ⛏️9 (0, 1, -1)                🐑4 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱5 (-2, 2, 0)                 🌲8 (-1, 2, -1)                🌲6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 18 (produces: 🌾10[⭐], 🧱5[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 19 (produces: ⛏️9[⭐⭐], 🌲6[⭐⭐⭐], 🐑4[⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🌲5[⭐⭐], ⛏️9[⭐⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏙️ at node 15 (produces: 🌾2, 🌾10[⭐], 🌾8[⭐⭐⭐])

ROADS:
- 🔴 RED: 14 roads (too many to list)
- 🔵 BLUE: (0, 5), (5, 0), (15, 17), (17, 15), (17, 39), (39, 17)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {40, 44, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 5/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌲WOOD, 1 🧱BRICK
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 3 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (0, 1) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (38, 39) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (4, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (5, 16) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (39, 41) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3644 chars)
Updated plan: 1. Build road at edge (39, 41) to extend toward brick port
2. Continue collecting resources (need sheep and wheat) for settlement at node 39
3. Then place settlement at node 39 to gain access to 2:1 wood port
4. Use improved trading to compensate for limited brick/sheep production
5. Work toward city upgrades once robber moves from wheat hex
LLM chose action 7: Build a road at edge (39, 41) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 31 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (39, 41) to extend toward brick port
2. Continue collecting resources (need sheep and wheat) for settlement at node 39
3. Then place settlement at node 39 to gain access to 2:1 wood port
4. Use improved trading to compensate for limited brick/sheep production
5. Work toward city upgrades once robber moves from wheat hex
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️3 (0, -2, 2)                🌾12 (1, -2, 1)                🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱6 (-1, -1, 2)                🐑10 (0, -1, 1)                🧱11 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑11 (-2, 0, 2)                🌾2 (-1, 0, 1)                 🌲5 (0, 0, 0)                  ⛏️4 (1, 0, -1)                🏜️- (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾8 (-2, 1, 1) 🔍               🌾10 (-1, 1, 0)                ⛏️9 (0, 1, -1)                🐑4 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱5 (-2, 2, 0)                 🌲8 (-1, 2, -1)                🌲6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 18 (produces: 🌾10[⭐], 🧱5[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 19 (produces: ⛏️9[⭐⭐], 🌲6[⭐⭐⭐], 🐑4[⭐])
- 🔴 RED: 🏠 at node 43 (produces: 🌲8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🌲5[⭐⭐], ⛏️9[⭐⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏙️ at node 15 (produces: 🌾2, 🌾10[⭐], 🌾8[⭐⭐⭐])

ROADS:
- 🔴 RED: 16 roads (too many to list)
- 🔵 BLUE: (0, 5), (5, 0), (15, 17), (17, 15), (17, 39), (39, 17), (39, 41), (41, 39)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {40, 44, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 2 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 0, 2)
    [12] Move robber to (-2, 2, 0) and steal from RED
    [13] Move robber to (-1, 2, -1) and steal from RED
    [14] Move robber to (0, 2, -2) and steal from RED
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3914 chars)
Updated plan: 1. Block RED's wood production to slow their progress
2. Build road at edge (39, 41) to extend toward brick port when possible
3. Continue collecting resources (need sheep and wood) for settlement at node 39
4. Then place settlement at node 39 to gain access to 2:1 wood port
5. Use improved trading to compensate for limited brick/sheep production
6. Work toward city upgrades once I have better resource production
LLM chose action 13: Move robber to (-1, 2, -1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 33 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Block RED's wood production to slow their progress
2. Build road at edge (39, 41) to extend toward brick port when possible
3. Continue collecting resources (need sheep and wood) for settlement at node 39
4. Then place settlement at node 39 to gain access to 2:1 wood port
5. Use improved trading to compensate for limited brick/sheep production
6. Work toward city upgrades once I have better resource production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 2, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️3 (0, -2, 2)                🌾12 (1, -2, 1)                🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱6 (-1, -1, 2)                🐑10 (0, -1, 1)                🧱11 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑11 (-2, 0, 2)                🌾2 (-1, 0, 1)                 🌲5 (0, 0, 0)                  ⛏️4 (1, 0, -1)                🏜️- (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾8 (-2, 1, 1)                 🌾10 (-1, 1, 0)                ⛏️9 (0, 1, -1)                🐑4 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱5 (-2, 2, 0)                 🌲8 (-1, 2, -1) 🔍              🌲6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 18 (produces: 🌾10[⭐], 🧱5[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 19 (produces: ⛏️9[⭐⭐], 🌲6[⭐⭐⭐], 🐑4[⭐])
- 🔴 RED: 🏠 at node 43 (produces: 🌲8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🌲5[⭐⭐], ⛏️9[⭐⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏙️ at node 15 (produces: 🌾2, 🌾10[⭐], 🌾8[⭐⭐⭐])

ROADS:
- 🔴 RED: 16 roads (too many to list)
- 🔵 BLUE: (0, 5), (5, 0), (15, 17), (17, 15), (17, 39), (39, 17), (39, 41), (41, 39)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {40, 44, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 3 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0)
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1)
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1) and steal from RED
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0)
    [8] Move robber to (1, -2, 1)
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 0, 2)
    [12] Move robber to (-2, 1, 1)
    [13] Move robber to (-2, 2, 0) and steal from RED
    [14] Move robber to (0, 2, -2) and steal from RED
    [15] Move robber to (1, 1, -2) and steal from RED
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3977 chars)
Updated plan: 1. Block RED's wood production to slow their progress
2. Build road at edge (39, 41) to extend toward brick port when possible
3. Continue collecting resources (need sheep and wood) for settlement at node 39
4. Then place settlement at node 39 to gain access to 2:1 wood port
5. Use improved trading to compensate for limited brick/sheep production
6. Work toward city upgrades once I have better resource production
LLM chose action 14: Move robber to (0, 2, -2) and steal from RED
TURN 33 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Block RED's wood production to slow their progress
2. Build road at edge (39, 41) to extend toward brick port when possible
3. Continue collecting resources (need sheep and wood) for settlement at node 39
4. Then place settlement at node 39 to gain access to 2:1 wood port
5. Use improved trading to compensate for limited brick/sheep production
6. Work toward city upgrades once I have better resource production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 2, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️3 (0, -2, 2)                🌾12 (1, -2, 1)                🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱6 (-1, -1, 2)                🐑10 (0, -1, 1)                🧱11 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑11 (-2, 0, 2)                🌾2 (-1, 0, 1)                 🌲5 (0, 0, 0)                  ⛏️4 (1, 0, -1)                🏜️- (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾8 (-2, 1, 1)                 🌾10 (-1, 1, 0)                ⛏️9 (0, 1, -1)                🐑4 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱5 (-2, 2, 0)                 🌲8 (-1, 2, -1)                🌲6 (0, 2, -2) 🔍               
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 18 (produces: 🌾10[⭐], 🧱5[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 19 (produces: ⛏️9[⭐⭐], 🌲6[⭐⭐⭐], 🐑4[⭐])
- 🔴 RED: 🏠 at node 43 (produces: 🌲8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🌲5[⭐⭐], ⛏️9[⭐⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏙️ at node 15 (produces: 🌾2, 🌾10[⭐], 🌾8[⭐⭐⭐])

ROADS:
- 🔴 RED: 16 roads (too many to list)
- 🔵 BLUE: (0, 5), (5, 0), (15, 17), (17, 15), (17, 39), (39, 17), (39, 41), (41, 39)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {40, 44, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 1 
      🛣️ Roads: 8 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 4 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [2] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD
    [3] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE
    [4] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3481 chars)
Updated plan: 1. Trade WHEAT for SHEEP to work toward settlement at node 39
2. Build settlement at node 39 to gain access to 2:1 wood port
3. Use improved trading to compensate for limited brick/sheep production
4. Work toward city upgrades once I have better resource production
5. Continue monitoring RED's progress and use robber strategically when possible
LLM chose action 4: Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 43 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade WHEAT for SHEEP to work toward settlement at node 39
2. Build settlement at node 39 to gain access to 2:1 wood port
3. Use improved trading to compensate for limited brick/sheep production
4. Work toward city upgrades once I have better resource production
5. Continue monitoring RED's progress and use robber strategically when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (10 segments)
  Largest Army: None (0 knights)
  Robber Location: (-2, 1, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️3 (0, -2, 2)                🌾12 (1, -2, 1)                🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱6 (-1, -1, 2)                🐑10 (0, -1, 1)                🧱11 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑11 (-2, 0, 2)                🌾2 (-1, 0, 1)                 🌲5 (0, 0, 0)                  ⛏️4 (1, 0, -1)                🏜️- (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾8 (-2, 1, 1) 🔍               🌾10 (-1, 1, 0)                ⛏️9 (0, 1, -1)                🐑4 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱5 (-2, 2, 0)                 🌲8 (-1, 2, -1)                🌲6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 18 (produces: 🌾10[⭐], 🧱5[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 19 (produces: ⛏️9[⭐⭐], 🌲6[⭐⭐⭐], 🐑4[⭐])
- 🔴 RED: 🏠 at node 43 (produces: 🌲8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🧱11[⭐], ⛏️4[⭐], 🐑9[⭐⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🌲5[⭐⭐], ⛏️9[⭐⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏙️ at node 15 (produces: 🌾2, 🌾10[⭐], 🌾8[⭐⭐⭐])

ROADS:
- 🔴 RED: 22 roads (too many to list)
- 🔵 BLUE: (0, 5), (5, 0), (15, 17), (17, 15), (17, 39), (39, 17), (39, 41), (41, 39)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {40, 44, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 7/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 1 
      🛣️ Roads: 11 built (Longest: 10)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 4 🌲WOOD, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌲WOOD for 1 🐑SHEEP
    [2] Trade port: Give 4 🌲WOOD for 1 🧱BRICK
    [3] Trade port: Give 4 🌲WOOD for 1 ⛏️ORE
    [4] Trade port: Give 4 🌲WOOD for 1 🌾WHEAT

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3457 chars)
Updated plan: 1. Trade 4 WOOD for 1 SHEEP this turn
2. Work toward getting BRICK and WHEAT in subsequent turns
3. Build settlement at node 39 to gain access to 2:1 wood port
4. Use the 2:1 wood port to accelerate trading for other needed resources
5. Focus on city upgrades once I have better resource production
6. Consider building more roads to challenge RED for longest road
LLM chose action 1: Trade port: Give 4 🌲WOOD for 1 🐑SHEEP
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 57 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 WOOD for 1 SHEEP this turn
2. Work toward getting BRICK and WHEAT in subsequent turns
3. Build settlement at node 39 to gain access to 2:1 wood port
4. Use the 2:1 wood port to accelerate trading for other needed resources
5. Focus on city upgrades once I have better resource production
6. Consider building more roads to challenge RED for longest road
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (14 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  ⛏️3 (0, -2, 2)                🌾12 (1, -2, 1)                🌲3 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱6 (-1, -1, 2)                🐑10 (0, -1, 1)                🧱11 (1, -1, 0)                🐑9 (2, -1, -1)                
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🐑11 (-2, 0, 2)                🌾2 (-1, 0, 1)                 🌲5 (0, 0, 0) 🔍                ⛏️4 (1, 0, -1)                🏜️- (2, 0, -2)                
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾8 (-2, 1, 1)                 🌾10 (-1, 1, 0)                ⛏️9 (0, 1, -1)                🐑4 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱5 (-2, 2, 0)                 🌲8 (-1, 2, -1)                🌲6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 18 (produces: 🌾10[⭐], 🧱5[⭐⭐], 🌲8[⭐⭐⭐])
- 🔴 RED: 🏠 at node 19 (produces: ⛏️9[⭐⭐], 🌲6[⭐⭐⭐], 🐑4[⭐])
- 🔴 RED: 🏠 at node 43 (produces: 🌲8[⭐⭐⭐], 🌲6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🧱11[⭐], ⛏️4[⭐], 🐑9[⭐⭐])
- 🔴 RED: 🏠 at node 11 (produces: 🐑10[⭐], ⛏️3[⭐], 🧱6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 13 (produces: 🌾2, 🧱6[⭐⭐⭐], 🐑11[⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🌲5[⭐⭐], ⛏️9[⭐⭐], ⛏️4[⭐])
- 🔵 BLUE: 🏙️ at node 15 (produces: 🌾2, 🌾10[⭐], 🌾8[⭐⭐⭐])

ROADS:
- 🔴 RED: 30 roads (too many to list)
- 🔵 BLUE: (0, 5), (5, 0), (15, 17), (17, 15), (17, 39), (39, 17), (39, 41), (41, 39)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {40, 44, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 🐑 SHEEP Port: nodes {35, 36}
- 2:1 🌲 WOOD Port: nodes {38, 39}
- 2:1 🌾 WHEAT Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 9/10
    Resources: 10 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 5 
      🏙️ Cities: 1 
      🛣️ Roads: 15 built (Longest: 14)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 4 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 ⛏️ORE for 1 🌾WHEAT
    [2] Trade port: Give 4 ⛏️ORE for 1 🐑SHEEP
    [3] Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
    [4] Trade port: Give 4 ⛏️ORE for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3578 chars)
Updated plan: 1. Trade 4 ORE for 1 BRICK this turn
2. Next turns: gather WOOD, WHEAT, SHEEP for a settlement at node 41
3. Continue building roads toward more valuable nodes and the wood port
4. Focus on development cards to try for largest army, as RED has longest road
5. Prioritize city upgrades once basic resource production is secured
LLM chose action 3: Trade port: Give 4 ⛏️ORE for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Playing 1 games...                                           ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100% 0:00:00
AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100%        
StructuredAgentPlayer:BLUE                                                                              0%        
                    Last 1 Games                    
    ╷          ╷       ╷        ╷         ╷         
  # │ SEATING  │ TURNS │ RED VP │ BLUE VP │ WINNER  
╶───┼──────────┼───────┼────────┼─────────┼────────╴
  1 │ RED,BLUE │    60 │     10 │       3 │ RED     
    ╵          ╵       ╵        ╵         ╵         
                                                                Player Summary                                                                
                                                               ╷      ╷        ╷             ╷            ╷          ╷          ╷             
                                                               │ WINS │ AVG VP │ AVG SETTLES │ AVG CITIES │ AVG ROAD │ AVG ARMY │ AVG DEV VP  
╶──────────────────────────────────────────────────────────────┼──────┼────────┼─────────────┼────────────┼──────────┼──────────┼────────────╴
  AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) │    1 │  10.00 │        4.00 │       2.00 │     1.00 │     0.00 │       0.00  
  StructuredAgentPlayer:BLUE                                   │    0 │   3.00 │        1.00 │       1.00 │     0.00 │     0.00 │       0.00  
                                                               ╵      ╵        ╵             ╵            ╵          ╵          ╵             
              Game Summary              
            ╷           ╷               
  AVG TICKS │ AVG TURNS │ AVG DURATION  
╶───────────┼───────────┼──────────────╴
     172.00 │     60.00 │ 305.047 secs  
            ╵           ╵               
